// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;

@ccclass
export default class NewClass extends cc.Component {

    onCollisionEnter(other, self)
    {
            console.log('碰撞到金币框没',other)
            other.node.active = false
            let action1 = cc.scaleBy(0.2,1.2)
            let action2 = cc.scaleBy(0.2,1)
            let action = cc.sequence(action1,action2)
            self.node.runaction(action)
    }

    // onLoad () {}

    start () {

    }

    // update (dt) {}
}
